Introduction to course
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What is the course about?
In the course you will work in a team of students mixed from FIT and FA to experience the entire design process from ideation all the way to delivering the product to users. You will build a product that is mixed from digital and physical elements. For this semester the focus will be on game and product design.
Why 8 ECTS?
We want to give you the opportunity to go through the whole product development process and have the time allocation for doing so. The intention is to start with ideation and and with finished product in the hands of real users.
- You will get opportunity to work on real game buildout
- You will work with alocated space and budget
Grading
Specifics will be explained later but there is no traditional exam focused on theory but evaluation process of the project outcomes.
What will you learn?
- Product design
- Design methods
- Game design
- Puzzle design
- Project management
- Combining digital and physical design
Schedule
Week of Semester | Dates | Contents | Outcomes |
---|---|---|---|
-2 | 3.2.- 5.2. | 3 day ideation workshop - compulsory attendance | Selected theme, defined project scope, rough sketches of the proposed design |
1 | 21.2. | ||
2 | 28.2. | ||
3 | 7.3. | ||
4 | 14.3. | ||
5 | 21.3. | First checkpoint - compulsory | |
6 | 28.3. | ||
7 | 4.4. | ||
8 | 11.4. | ||
9 | 18.4. | Second checkpoint - compulsory | |
10 | 25.4. | ||
11 | 2.5. | ||
12 | 9.5. | ||
13 | 16.5. | Third checkpoint - compulsory (last teaching day of FIT semester) | |
14 | 23.5. | ||
15 | 31.5. | Project submission |