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Gdd

Game Design Document (GDD) Template

Instructions: This document outlines the full design of your escape room — from player flow and mechanics to aesthetics and tech. It should evolve alongside your project and guide your build and testing efforts.


Team Name:

Escape Room Title:


1. Game Overview

  • One-paragraph summary of the room’s concept and story.
  • Target audience and intended emotional experience.

2. Puzzle Flow / Progression Map

  • List puzzles in the order players encounter them.
  • Indicate whether puzzles are linear or parallel.
  • Note dependencies between puzzles or bottlenecks.

Include a visual flowchart or puzzle dependency graph if possible.


3. Core Mechanics & Interactions

  • Describe how players will interact with the room (searching, combining, manipulating, decoding, etc.)
  • What kinds of inputs and outputs are expected (e.g., keypads, RFID triggers, magnets, logic circuits)?

4. Narrative Integration

  • How does the story evolve during the game?
  • How are puzzles and props connected to the story?
  • What environmental storytelling elements are present?

5. Technology and Tools Used

  • What microcontrollers, sensors, or software are involved (if any)?
  • Describe any tools or platforms used for prototyping (Arduino, Unity, etc.)

6. Room Layout and Set Design

  • Sketch or describe the physical space (rooms, zones, furniture, barriers)
  • How do players move through the space?
  • Any lighting, sound, or prop effects to enhance immersion?

7. User Experience & Flow

  • What is the expected player journey (emotional arc)?
  • What is the average time to complete the room?
  • Where are the moments of tension, relief, revelation?

8. Reset and Maintenance Plan

  • How long does it take to reset the room?
  • Who can do it? Is special training needed?
  • Are there durable or fragile components that need attention?