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Puzzle specification

🧩 Puzzle Specification Template

Printable version: docx
Instructions: Use this template to define each puzzle in your escape room. Every puzzle must be clearly described so it can be built, tested, and reset by someone else. This is a living document — update it as you iterate.


🧠 Puzzle Title:

What is the name or internal label for this puzzle?


1. 🎯 Puzzle Objective

  • What should the players accomplish?
  • What knowledge or skill do they need to solve it?

Example: Redirect a laser beam using mirrors to activate a hidden sensor.


2. 🔍 Clue & Discovery Structure

  • How do players discover this puzzle?
  • Are there clues hidden in the room, embedded in narrative, or given directly?
  • Does it depend on solving another puzzle first?

Example: The player finds a power diagram inside a hidden folder that hints at aligning cables by color.


3. 🧪 Puzzle Mechanics

  • Step-by-step description of how the puzzle works
  • What are the inputs, what process is required, and what triggers success?

Example: Players place mirrors on marked grid points. When the laser hits the sensor, the circuit completes and a lock opens.


4. 🔧 Components and Materials

  • List all required items (physical and/or digital)
  • Include tools, props, electronics, software, etc.

Example: 1x laser pointer module, 3x acrylic mirrors, 1x light sensor, Arduino with relay.


5. ✅ Solution Path

  • What is the correct sequence of actions or logic?
  • Include diagrams if helpful.

Example: Mirrors placed on B2, D3, F1 to direct beam to target sensor.


6. 🧠 Player Experience

  • What should players feel during this puzzle (e.g., tension, satisfaction, confusion)?
  • Estimated difficulty: 🔹 Easy / 🕘 Medium / 🔺 Hard

7. 🔄 Reset Instructions

  • How is the puzzle returned to its starting state?
  • Who is responsible, and how long should it take?

Example: Staff places mirrors back in the tray and resets the laser alignment — ~30 seconds.


8. ⚠️ Failure Modes / Risks

  • What can go wrong? (e.g., tech failure, player misuse, design ambiguity)
  • How will you mitigate these?