Project brief
📄 Project Brief Template
Printable version: docx
Instructions: Complete this brief as your team’s initial pitch for the escape room you will design. It should communicate the core concept, target players, narrative idea, and what kind of experience you’re aiming to deliver. Be concise but specific (approx. 1–2 pages).
🧑🤝🧑 Team Name:
(What do you call your team?)
🎯 Working Title of Escape Room:
(Temporary or final – this can evolve later.)
1. 🎭 Theme & Setting
- What is the main theme or world of the escape room?
- Where and when does it take place?
- What atmosphere are you aiming to create?
Example: A Cold War bunker in 1980s Prague; dim lights, mechanical switches, industrial tension.
2. 📚 Narrative Hook / Story Premise
- What is the central story or situation?
- Who are the players in the story?
- What is their objective or mission?
Example: Players are agents trapped in a decommissioned military facility. They must stop an automated countdown and uncover the truth behind a long-forgotten experiment.
3. 🧩 Gameplay Concept
- What kind of puzzles will players encounter?
- What is the core gameplay loop? (e.g., search → solve → reveal)
- Will the puzzles be more physical, digital, logical, or narrative-driven?
Example: Logic-based puzzles with hidden switches, physical artifacts, and one tech-enhanced sequence using RFID tags.
4. 👥 Target Audience
- Who is this game designed for?
- What group size? Age range? Experience level?
Example: Groups of 3–5 players, ideally with some puzzle experience or interest in spy fiction.
5. 🎓 Learning or Engagement Goal
- Is there a learning component? (optional)
- What emotions or skills do you want to evoke (e.g., teamwork, observation, pressure)?
- What do you want your players to remember?
Example: Encourage collaboration under pressure; promote deduction through layered clues; create emotional tension through storytelling.