Escape Room Playtesting
🧩 Basic Information
Field | Details |
---|---|
Game Name | |
Location / Provider | |
Theme / Genre | (e.g., Mystery, Sci-Fi, Horror, Historical) |
Player Count | |
Duration | (in minutes) |
Date of Playtest | |
Team Members |
🎭 Story & Narrative
Briefly describe the storyline and narrative goal of the escape room.
- What is the premise of the story?
- What is your mission or objective as a player?
- How is the story introduced (e.g., briefing, video, actor)?
- Did you feel immersed in the story? Why or why not?
- How did the story evolve or progress during gameplay?
- How was the ending or conclusion delivered (e.g., satisfying, rushed, unclear)?
🧠 Puzzle Design & Gameplay
Analyze the design, logic, and flow of the puzzles.
- Types of puzzles used (logic, pattern, physical, search, combination, teamwork, etc.)
- Describe one or two puzzles in detail — what was the mechanic and goal?
- How did each puzzle connect to the story or theme?
- Were any puzzles particularly memorable or frustrating? Why?
- Rate the difficulty level: easy / medium / hard
- Evaluate the fun factor — what made it enjoyable or not?
- How well were the puzzles connected to each other (linear, parallel, branching)?
- Was there a clear progression and sense of accomplishment?
🏠 Environment & Atmosphere
Reflect on the physical and sensory design of the space.
- How would you describe the overall atmosphere (lighting, sound, décor, layout)?
- What specific artifacts, props, or creative details enhanced immersion?
- Did the space feel believable or thematic?
- Was the room easy to navigate or confusing?
- How did lighting, music, or scent affect the mood?
- Were there any safety or comfort issues?
🎮 Player Experience
Evaluate the teamwork and emotional engagement.
- How did your team communicate and collaborate?
- Were roles naturally distributed (leader, solver, searcher, etc.)?
- Were there any bottlenecks or idle moments?
- Did players feel a sense of urgency or excitement?
- Did everyone feel included and useful?
📈 Game Flow & Operations
Consider the pacing, guidance, and support.
- How was the game introduction and briefing handled?
- Were hints or clues available? If so, how were they given?
- Was the pacing smooth or were there moments of downtime or confusion?
- How did the game master’s performance affect the experience?
- Was the ending clear and satisfying?
⭐ Overall Evaluation
Category | Rating (1–5) |
---|---|
Story & Immersion | |
Puzzle Design | |
Atmosphere & Environment | |
Team Engagement | |
Flow & Guidance | |
Overall Fun |
💡 Reflection
Summarize what you learned from this escape room that could inspire your own design.
- What aspects would you like to emulate in your own project?
- What would you do differently?
- Any ideas sparked by this experience?
📷 (Optional) Visuals
Attach sketches, layout diagrams, or photos (if permitted).