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Escape Room Playtesting

🧩 Basic Information

FieldDetails
Game Name
Location / Provider
Theme / Genre(e.g., Mystery, Sci-Fi, Horror, Historical)
Player Count
Duration(in minutes)
Date of Playtest
Team Members

🎭 Story & Narrative

Briefly describe the storyline and narrative goal of the escape room.

  • What is the premise of the story?
  • What is your mission or objective as a player?
  • How is the story introduced (e.g., briefing, video, actor)?
  • Did you feel immersed in the story? Why or why not?
  • How did the story evolve or progress during gameplay?
  • How was the ending or conclusion delivered (e.g., satisfying, rushed, unclear)?

🧠 Puzzle Design & Gameplay

Analyze the design, logic, and flow of the puzzles.

  • Types of puzzles used (logic, pattern, physical, search, combination, teamwork, etc.)
  • Describe one or two puzzles in detail — what was the mechanic and goal?
  • How did each puzzle connect to the story or theme?
  • Were any puzzles particularly memorable or frustrating? Why?
  • Rate the difficulty level: easy / medium / hard
  • Evaluate the fun factor — what made it enjoyable or not?
  • How well were the puzzles connected to each other (linear, parallel, branching)?
  • Was there a clear progression and sense of accomplishment?

🏠 Environment & Atmosphere

Reflect on the physical and sensory design of the space.

  • How would you describe the overall atmosphere (lighting, sound, décor, layout)?
  • What specific artifacts, props, or creative details enhanced immersion?
  • Did the space feel believable or thematic?
  • Was the room easy to navigate or confusing?
  • How did lighting, music, or scent affect the mood?
  • Were there any safety or comfort issues?

🎮 Player Experience

Evaluate the teamwork and emotional engagement.

  • How did your team communicate and collaborate?
  • Were roles naturally distributed (leader, solver, searcher, etc.)?
  • Were there any bottlenecks or idle moments?
  • Did players feel a sense of urgency or excitement?
  • Did everyone feel included and useful?

📈 Game Flow & Operations

Consider the pacing, guidance, and support.

  • How was the game introduction and briefing handled?
  • Were hints or clues available? If so, how were they given?
  • Was the pacing smooth or were there moments of downtime or confusion?
  • How did the game master’s performance affect the experience?
  • Was the ending clear and satisfying?

⭐ Overall Evaluation

CategoryRating (1–5)
Story & Immersion
Puzzle Design
Atmosphere & Environment
Team Engagement
Flow & Guidance
Overall Fun

💡 Reflection

Summarize what you learned from this escape room that could inspire your own design.

  • What aspects would you like to emulate in your own project?
  • What would you do differently?
  • Any ideas sparked by this experience?

📷 (Optional) Visuals

Attach sketches, layout diagrams, or photos (if permitted).