Puzzle game Design Studio
Description
This project challenges students to collaboratively design, prototype, and build a fully functional escape room/puzzle box/puzzle game experience. Over the course of 14 weeks, you will in will develop immersive narratives, construct puzzle-based game mechanics, and integrate physical and digital technologies into a cohesive, playable space. The project culminates in a live demonstration and user playtests. The game can be either implemented as outdoor game, a one off escape room in a box, production ready puzzle box or a combination of those. There will be no separate room of any sort available for the buildout.
Learning Goals
By completing this course, you will:
- Apply interdisciplinary skills
Integrate storytelling, interaction design, prototyping, and basic electronics to create immersive game experiences. - Learn user-centered design
Design puzzles and narrative elements based on iterative playtesting and user feedback. - Gain experience in open-ended teamwork
Practice agile planning, collaborative problem-solving, and distributed roles in a team setting. - Develop physical prototyping literacy
Learn how to design, build, and test tangible game interfaces using both low- and high-fidelity materials. - Understand narrative-driven game mechanics
Create engaging stories that integrate meaningfully with gameplay and puzzle logic. - Present and reflect professionally
Communicate design ideas effectively and critically reflect on design outcomes, challenges, and teamwork dynamics.
Deliverables
https://www.notion.so/2287b14cbdf881ed81adddc017a2ae66?v=2287b14cbdf881aabf9a000ca3867067
| Name | Description | Criteria | Link |
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| Project plan |
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| Project brief |
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| Game story |
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| Game Design document (iterative) |
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| Integrated prototype |
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| User testing report |
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| Artefact testing report |
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| Self eval form for reflection |
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| Puzzle Design Specification (iterative) (optional as separate, or embedded in GDD) |
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| Artefact Prototypes (iterative) |
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| Final Game Installation |
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| Setup & Reset Manual |
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| Final Reflection Report |
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| Presentation/Demo Day |
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| Rough budget estimate |
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| Existing games report |
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| Presentation Website |
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| Reservation system |
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| Budget for game buildout |
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| Final plan of the game |
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| On site integrated prototype |
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