Jdi na navigaci předmětu

Escape Room Design Studio

Description

This project challenges students to collaboratively design, prototype, and build a fully functional physical escape room experience. Over the course of 14 weeks, interdisciplinary student teams will develop immersive narratives, construct puzzle-based game mechanics, and integrate physical and digital technologies into a cohesive, playable space. The project culminates in a live demonstration and user playtests.

Learning Goals

By completing this course, you will:

  • Apply interdisciplinary skills
    Integrate storytelling, interaction design, prototyping, and basic electronics to create immersive game experiences.
  • Learn user-centered design
    Design puzzles and narrative elements based on iterative playtesting and user feedback.
  • Gain experience in open-ended teamwork
    Practice agile planning, collaborative problem-solving, and distributed roles in a team setting.
  • Develop physical prototyping literacy
    Learn how to design, build, and test tangible game interfaces using both low- and high-fidelity materials.
  • Understand narrative-driven game mechanics
    Create engaging stories that integrate meaningfully with gameplay and puzzle logic.
  • Present and reflect professionally
    Communicate design ideas effectively and critically reflect on design outcomes, challenges, and teamwork dynamics.

Deliverables

Project brief - initial concept, target audience, goals

Brief template

Game story - narrative structure, characters, setting

Existing games report -what makes a good escape room game based on playtesting

Project plan - timeline, milestones, task distribution, risk analysis

Notion template

Game Design document - mechanics, puzzles, player flow, tech and physical interactions, tools used GDD

Puzzle Design Specification - individual puzzle breakdowns, logic, dependencies, and reset mechanisms

Puzzle spec template

Artefact testing report - usability, robustness, safety, and maintenance

Artefact Prototypes - individual physical or digital puzzle and prop artefacts

User testing report - with feedback analysis and iteration plan

Integrated prototype - minimum viable playable room setup; can be partial, but cohesive

Final Game Installation - functioning escape room with all puzzles integrated

Setup & Reset Manual - how to prepare and reset the room for new users

Setup template

Presentation/Demo Day - format TBD according to the project specifics

Final Reflection Report - individual and group reflection on process, learning, team dynamics

Furhter details to what is expected in each can be found within the Notion DB of the deliverables