Slicing
Why slicing?
![5336855585 f4bde4158e o](../../../media/tutorials/slicing/5336855585-f4bde4158e-o.jpg)
Rasterisation
“When displaying the model in the world coordinates on the output device we aim to accomplish the best similarity of the real and shown model.”
![d3d10 tutorial3 figure2 rasterization](../../../media/tutorials/slicing/d3d10-tutorial3-figure2-rasterization.png)
Rasterisation of the 3D model
Transferring the 3D model to the real world
![figure2 rapid prototyping slicing](../../../media/tutorials/slicing/figure2-rapid-prototyping-slicing.jpg)
- We aim for the compromise between print time and “goodness” of the print
Ideal parameters
- Wall thick
- Layer height
- Amount of infill