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Slicing

Why slicing?

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Rasterisation

“When displaying the model in the world coordinates on the output device we aim to accomplish the best similarity of the real and shown model.”

d3d10 tutorial3 figure2 rasterization

Rasterisation of the 3D model

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Transferring the 3D model to the real world

figure2 rapid prototyping slicing
  • We aim for the compromise between print time and “goodness” of the print

Ideal parameters

  • Wall thick
  • Layer height
  • Amount of infill

Tasks

Slicing tasks